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Designing the layout of most levels.
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Organizing and being the main head of decision making.
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Implementing the level using the assets provided.
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Managing the layout of each level and making sure that they're working properly.
Challenges?
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During this phase, the team was busy dealing with other workload from classes so there wasn't much improvement from the game.
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Most of the updates were for:
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Visual effects
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Adding more levels
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Background music
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Changing the look of some assets
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AI Monster
Things Learned
Better project organization
Dealing with GitHub repository issues.
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There were times where team members would use different versions of Unity or accidentally pushed changes but never pulled them first, causing previous changes to be overwritten.
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Being able to organize my projects for better re-access and understanding where I left off.
Better understanding of scope
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Knowing when and what could be cut out because of time constraints.
Dealing with time management.
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It was hard to balance outside of school work alongside schoolwork and other parts of the daily life.
Plan ahead
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Knowing what has to be done and when so last minute crunch-time doesn't happen.